We are working with a highly reputable co-dev studio who are now looking for a Technical Artist to join their growing team. This is a key role for the studio as they take on new projects and for current projects. The studio are well known for their anti-crunch mentality, having won (url removed) "best places to work" several times. Working with high profile clients, they need a confident technical artist. Responsibilities: Develop and implement efficient pipelines and workflows for asset creation, rigging, animation, and rendering. Collaborate with artists, designers, and programmers to solve technical challenges and optimize asset performance. Create and maintain documentation and guidelines for art production processes and tools. Provide technical support and troubleshoot art-related issues throughout the production cycle. Work closely with the art and engineering teams to identify areas for improvement and implement innovative solutions. Stay up to date with the latest industry trends and emerging technologies in order to enhance the visual quality of our games.Requirements: 3 Years experience as Technical Artist working on at least 2 shipped titles and 2 full project cycles. Strong understanding of art fundamentals, including composition, colour theory, and lighting. Knowledge of Python, MEL and/or Maxscript, the Maya API and programming in C++ or C#, Unreal Engine and Houdini. Some understanding of various other tools and software used in development such as Photoshop and Substance also advantageous. Solid understanding of real-time rendering techniques and optimization strategies. Strong problem-solving skills and the ability to work collaboratively in a fast-paced, deadline-driven environment. Excellent communication and interpersonal skills. The studio is based in Runcorn with the option to be based either on site or remote. For further information get in touch today
